From: [LST] R(ed) (PARABOMBER) [#1]
5 Nov 2009
To: ALL
..Is named "Tiberian Twilight" which shouldn't make you think of 14 year olds lusting over a andro who happens to share my name.
http://www.gametrailers.com/video/exclusive-debut-command/53141
Bonus awarded for Manchester joining London for being a city purged off the face of the world.
Seems to be playing a lot more like DOW2 and less emphasis on base-building or unit production, oddly.
From: Steve (CERAZED) [#2]
5 Nov 2009
To: [LST] R(ed) (PARABOMBER) [#1] 5 Nov 2009
From: [LST] R(ed) (PARABOMBER) [#3]
5 Nov 2009
To: Steve (CERAZED) [#2] 6 Nov 2009
Shame that only 2/6 of the subfactions in TW gets either infantry, or base defenses.
I actually loved DOW because infantry were useful and units didn't just die in .5 of a second to just about anything. I'm waiting till they put IG before getting DOW2 though.
From: Mattaeus [#4]
14 Feb 11:41
To: ALL
If you're a fan of select all -> attack, then you can get the original C&C, RA (I think this one's been free for a while) and Tiberian Sun for free now:
http://www.commandandconquer.com/classic
From: RedDavid [#5]
14 Apr 11:20
To: ALL
From: Mattaeus [#6]
14 Apr 22:50
To: RedDavid [#5] 15 Apr 12:06
Yes. Biggest. Disappointment. Ever.
I lost the C&C universe after Generals, and the only reason I've come back for 3 and 4 was for the story and I was looking forward to the conclusion, but it did not explain /anything/.
From: RedDavid [#7]
15 Apr 12:09
To: Mattaeus [#6] 15 Apr 13:50
Oh. Sigh.
To be honest, I'd kind-of expected that it might be a dog. It seems like everything after the introduction of 3D has been bad for the series. Do all three units feel weak and shit like they did in C&C3?
From: Mattaeus [#8]
15 Apr 14:05
To: RedDavid [#7] 15 Apr 14:29
They've gone for the usual rock-paper-scissors-style approach, where a tank can shell the fuck out of a soldier and he never dies, but bring up a unit that is an infantry killer and you'll shred them to bits, so you could move towards your enemy with a wall of tanks but then get it destroyed by 3 soldiers because you forgot to produce a unit that can easily kill infantry. The problem is they've taken it to another level with rock-paper-scissors-dynamite-shotgun-sponge-wet fish in that there's so much variety and quite a low unit cap that you basically have to pick one of everything in order to cater for what you might encounter in the game.
The other issue, which I encountered with RA3 is that most units have an ability that you can toggle, but action is so fast-paced that you never get the chance to activate them; as much as you can build specialised units it does just all end in Select All -> Attack. Like NOD have this tank that's good anti-building, but it has a special ability to clamp on to enemy tanks, making them immobile and take more damage. In order to use it you have to individually select the tank, select the icon then pick the unit you want to clamp, but at the same time you're having to micro-manage your anti-infantry units to kill the troops who could tear your tanks to bits, and the anti-air units to take out the aircraft, but not to move too near the front otherwise they'll get chewed up by anti-tank units, and telling your anti-tank units to take out their tanks so that they don't kill your anti-infantry or anti-air units.
Also, the Offense / Defence / Support classes is a nice idea but going in to a mission you have no idea what class to pick and I found that just going Offense every level seemed to suffice.
The good thing in the game is that an anti-infantry unit will point their guns at aircraft and that an anti-aircraft unit will turn their missiles on tanks if they need to, which just makes sense really.
I'm guessing the multiplayer side of it is probably much better, but I could never bring myself to playing an RTS game online against other people. Mainly because I used to play Red Alert and was always the victim to a Russian tank rush.
EDITED: 15 Apr 14:12 by MATTAEUS
From: The Saint (THESAINT21) [#9]
21 Apr 13:44
To: Mattaeus [#4] 21 Apr 18:36
From: Bob Pooner (USER_NAME) [#10]
7 May 3:15
To: Mattaeus [#8] 7 May 9:18
They probably left this rock paper scissor approach with the insane pace of the game so that it would cater to some of the more hardened RTS gamers out there. I know a few hardcore RTS players who say that newer games make micro management skills redundant which takes some of the skill out of the game.
Example would be StarCraft 2 which now has smart casting so you can group select say a group of Templars and cast their storm spell over and over. In StarCraft 1, taking this approach would have all of them casting it on the first spot you clicked on.
I don't have the patience or the skill to play RTS games online. I actually miss the days of Russian Tank rush. V2 rush was quite fun too.