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Full Version: Battlefield: Bad Company

From: DarthEddie [#1]
 27 Jun 2008
To: ALL

Decent.

I haven't tried multiplayer yet but the one player does a decent job of showing off the core mechanic: Blowing shit up. It takes a few minutes to get used to blowing things up with grenades as a matter of course as opposed to a last resort but once you do it's an excellent addition to the genre. Sniper bothering you from an upstairts window? Hit him with a RPG and blow the whole corner of the house he's in into matchsticks.

Assuming they've carried this over to the multiplayer even halfway competantly I pre4dict good times.

Oh, according to the manual, in multiplayer instead of hosting a game you can host a squad of up to four people who can then go around other people's games as a sort of mobile spawn point for one another. This does mean it might be be difficult to seat it as a new Grog's Night game but seeing as it's only me, Matt and Rich who have it I suppose that doesn't matter very much.

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From: y2rich [#2]
 27 Jun 2008
To: DarthEddie [#1] 27 Jun 2008

I should have this by Wednesday next week. If the single player is even half decent then that'll do me.

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From: ftookl [#3]
 27 Jun 2008
To: DarthEddie [#1] 27 Jun 2008

I am shocked, from the demo it seemed quite shit indeed.

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From: DarthEddie [#4]
 27 Jun 2008
To: ftookl [#3] 28 Jun 2008

You should bear in mind that I've just come off Alone in the Dark.

I forgot to mention these two things: The cutscenes are pretty humourous and there are some control...oddities. For example, to accelerate a vehicle you press LT and to break you press LB. Oh and the health system is silly. Not broken, just a bit silly.

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From: Mattaeus [#5]
 28 Jun 2008
To: DarthEddie [#1] 28 Jun 2008

Have they put force feedback on the controllers? It was a really trivial thing but when an explosion went off next to me in the demo I expected the joypad to shudder and was quite disappointed when it didn't happen.

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From: Grog [#6]
 28 Jun 2008
To: DarthEddie [#4] 28 Jun 2008

Every time I see one of the trailers I think it looks amazing. A game that actually manages to be funny is a rare thing in these post-new-crap-Sam-and-Max days. Unfortunately, when I played the demo I thought it was shit. It's a genuinely awkward situation.

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From: DarthEddie [#7]
 28 Jun 2008
To: Mattaeus [#5] 28 Jun 2008

I didn't notice to be honest but I think I did see an option in the options.

I'll let you know.

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From: Mattaeus [#8]
 28 Jun 2008
To: DarthEddie [#7] 28 Jun 2008

It's alright; I can find out for myself now.

I almost purchased a Groggles figure as Game has become cool and stocked both Halo and Gears of War toys.

EDITED: 28 Jun 2008 by MATTAEUS

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From: DarthEddie [#9]
 28 Jun 2008
To: Mattaeus [#8] 28 Jun 2008

When you start buying toys based on the wacky catchphrases of the jerks you play video games with, I think it's time to hand in your credit card.

Also, level 2 of B:BC is excellent, featuring as it does a number of small towns for you to tear through.

When you start playing use your grenade launcher a lot. It's almost impossible to run out of bullets for it.

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From: Mattaeus [#10]
 28 Jun 2008
To: ALL

Multiplayer is fantastic.

That is all.

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From: DarthEddie [#11]
 28 Jun 2008
To: Mattaeus [#10] 28 Jun 2008

How the hell did you beat me to this?

ftookl and Rob are now officially on notice until they buy this game.

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From: ftookl [#12]
 28 Jun 2008
To: DarthEddie [#11] 28 Jun 2008

Wasn't the demo multiplayer? I think you two are required to prove your point that it's aces before I drop 30 quid I don't have on this.

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From: DarthEddie [#13]
 28 Jun 2008
To: ftookl [#12] 29 Jun 2008

Earlier, when Matt and I were playing, we were guarding our stash of gold and we came under fire from a squad of enemy players who were hiding in and around a factory across the street. We couldn't really hit them from where we were and we were exposed on a bit of roof. Matt, in a brilliant piece of lateral thinking, blew the shit out of the factory until it was just a roof balanced on four tin legs. The rest of our team then proceeded to machine gun the very confused looking enemy squad who were now standing out in the open.

This was awesome.

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From: Mattaeus [#14]
 29 Jun 2008
To: ALL

You'd think the novelty of blowing things up would have worn off 3 levels in, but it hasn't.

It adds a new level of strategy to the game (though admittedly it's to action-ey to really think about strategy), like on a mission I did earlier where you have to escort a tank through a town. Rather than follow it taking pot shots at the infantry in the buildings either side, I opted to take the left-hand row of building and proceeded to blast my way through each wall, usually killing the guys inside who were firing RPGs at the tank.

Or when you get in a helicopter, at which point nothing is safe to hide behind.

In multiplayer it does have it's advantages, also, like in Eddie's example above where we blew out the walls of a building opposite our base to expose our enemies to our fire. Or, more amusingly when we'd managed to sneak around the back of an enemy base, and I'm scuttling about trying to find a door in to the building and Eddie just blows a hole in the wall.

Getting 4 Losters in to a squad should be quite fun.

EDIT - My most satisfying moment so far? Finding the Barret and shooting someone through a tree, killing him and chopping the tree in half in the process, the top part toppling down and landing on his dead body.

EDITED: 29 Jun 2008 by MATTAEUS

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From: DarthEddie [#15]
 29 Jun 2008
To: Mattaeus [#14] 29 Jun 2008

It's the confused, "oh shit, didn't there used to be a wall here?" spinning that recently exposed enemies do that makes it worthwhile for me.

Also this exchange:

Me: OH WOW I JUST BLEW UP A TANK WITH ONE GRENADE!
Team member: (wearily) You're my hero.

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From: sacredbongo [#16]
 29 Jun 2008
To: ALL

Damn you all and your "get this game it is good" talkings. I wasn't planning on getting this, but now I just have to, don't you see, I HAVE TO!
It is indirect peer pressure I tells ya.

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From: DarthEddie [#17]
 29 Jun 2008
To: sacredbongo [#16] 29 Jun 2008

Indirect? We had a discussion about who we thought we could pressure into it the easiest.

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From: ftookl [#18]
 29 Jun 2008
To: DarthEddie [#17] 29 Jun 2008

Here's a question, is the netcode any better in the game than in the demo? I tried getting a few games online last night to see if I could be easily swayed but it refused to join anything and kept freezing on unranked matches.

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From: sacredbongo [#19]
 29 Jun 2008
To: DarthEddie [#17] 29 Jun 2008

We did? Sure it wasn't just you and Matt?
Just a stab in the dark here, but did "who we could pressure into the easliest" turn out to be me?

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From: Mattaeus [#20]
 29 Jun 2008
To: DarthEddie 29 Jun 2008

"Excuse me Matt, I just need to make a door"

I wish I had my capture card connected just for that line.

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